Scorched 3D 39.1 (bf) and earlier allows remote attackers to cause a denial of service (long loop and server hang) via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp.
- http://aluigi.altervista.org/adv/scorchbugs-adv.txt
- http://marc.info/?l=full-disclosure&m=113095941031946&w=2
No PoCs found on GitHub currently.